$(function() { var FADE_TIME = 150; // ms var TYPING_TIMER_LENGTH = 400; // ms var COLORS = [ '#e21400', '#91580f', '#f8a700', '#f78b00', '#58dc00', '#287b00', '#a8f07a', '#4ae8c4', '#3b88eb', '#3824aa', '#a700ff', '#d300e7' ]; // Initialize variables var $window = $(window); var $usernameInput = $('.usernameInput'); // Input for username var $messages = $('.messages'); // Messages area var $inputMessage = $('.inputMessage'); // Input message input box var $loginPage = $('.login.page'); // The login page var $chatPage = $('.chat.page'); // The chatroom page // Prompt for setting a username var username; var connected = false; var typing = false; var lastTypingTime; var $currentInput = $usernameInput.focus(); var socket = io(); function addParticipantsMessage (data) { var message = ''; if (data.numUsers === 1) { message += "there's 1 participant"; } else { message += "there are " + data.numUsers + " participants"; } log(message); } // Sets the client's username function setUsername () { username = cleanInput($usernameInput.val().trim()); // If the username is valid if (username) { $loginPage.fadeOut(); $chatPage.show(); $loginPage.off('click'); $currentInput = $inputMessage.focus(); // Tell the server your username socket.emit('add user', username); } } // Sends a chat message function sendMessage () { var message = $inputMessage.val(); // Prevent markup from being injected into the message message = cleanInput(message); // if there is a non-empty message and a socket connection if (message && connected) { $inputMessage.val(''); addChatMessage({ username: username, message: message }); // tell server to execute 'new message' and send along one parameter socket.emit('new message', message); } } // Log a message function log (message, options) { var $el = $('
  • ').addClass('log').text(message); addMessageElement($el, options); } // Adds the visual chat message to the message list function addChatMessage (data, options) { // Don't fade the message in if there is an 'X was typing' var $typingMessages = getTypingMessages(data); options = options || {}; if ($typingMessages.length !== 0) { options.fade = false; $typingMessages.remove(); } var $usernameDiv = $('') .text(data.username) .css('color', getUsernameColor(data.username)); var $messageBodyDiv = $('') .text(data.message); var typingClass = data.typing ? 'typing' : ''; var $messageDiv = $('
  • ') .data('username', data.username) .addClass(typingClass) .append($usernameDiv, $messageBodyDiv); addMessageElement($messageDiv, options); } // Adds the visual chat typing message function addChatTyping (data) { data.typing = true; data.message = 'is typing'; addChatMessage(data); } // Removes the visual chat typing message function removeChatTyping (data) { getTypingMessages(data).fadeOut(function () { $(this).remove(); }); } // Adds a message element to the messages and scrolls to the bottom // el - The element to add as a message // options.fade - If the element should fade-in (default = true) // options.prepend - If the element should prepend // all other messages (default = false) function addMessageElement (el, options) { var $el = $(el); // Setup default options if (!options) { options = {}; } if (typeof options.fade === 'undefined') { options.fade = true; } if (typeof options.prepend === 'undefined') { options.prepend = false; } // Apply options if (options.fade) { $el.hide().fadeIn(FADE_TIME); } if (options.prepend) { $messages.prepend($el); } else { $messages.append($el); } $messages[0].scrollTop = $messages[0].scrollHeight; } // Prevents input from having injected markup function cleanInput (input) { return $('
    ').text(input).text(); } // Updates the typing event function updateTyping () { if (connected) { if (!typing) { typing = true; socket.emit('typing'); } lastTypingTime = (new Date()).getTime(); setTimeout(function () { var typingTimer = (new Date()).getTime(); var timeDiff = typingTimer - lastTypingTime; if (timeDiff >= TYPING_TIMER_LENGTH && typing) { socket.emit('stop typing'); typing = false; } }, TYPING_TIMER_LENGTH); } } // Gets the 'X is typing' messages of a user function getTypingMessages (data) { return $('.typing.message').filter(function (i) { return $(this).data('username') === data.username; }); } // Gets the color of a username through our hash function function getUsernameColor (username) { // Compute hash code var hash = 7; for (var i = 0; i < username.length; i++) { hash = username.charCodeAt(i) + (hash << 5) - hash; } // Calculate color var index = Math.abs(hash % COLORS.length); return COLORS[index]; } // Keyboard events $window.keydown(function (event) { // Auto-focus the current input when a key is typed if (!(event.ctrlKey || event.metaKey || event.altKey)) { $currentInput.focus(); } // When the client hits ENTER on their keyboard if (event.which === 13) { if (username) { sendMessage(); socket.emit('stop typing'); typing = false; } else { setUsername(); } } }); $inputMessage.on('input', function() { updateTyping(); }); // Click events // Focus input when clicking anywhere on login page $loginPage.click(function () { $currentInput.focus(); }); // Focus input when clicking on the message input's border $inputMessage.click(function () { $inputMessage.focus(); }); // Socket events // Whenever the server emits 'login', log the login message socket.on('login', function (data) { connected = true; // Display the welcome message var message = "Welcome – "; log(message, { prepend: true }); addParticipantsMessage(data); }); // Whenever the server emits 'new message', update the chat body socket.on('new message', function (data) { addChatMessage(data); }); // Whenever the server emits 'user joined', log it in the chat body socket.on('user joined', function (data) { log(data.username + ' joined'); addParticipantsMessage(data); }); // Whenever the server emits 'user left', log it in the chat body socket.on('user left', function (data) { log(data.username + ' left'); addParticipantsMessage(data); removeChatTyping(data); }); // Whenever the server emits 'typing', show the typing message socket.on('typing', function (data) { addChatTyping(data); }); // Whenever the server emits 'stop typing', kill the typing message socket.on('stop typing', function (data) { removeChatTyping(data); }); });