Chessboard.js 5.3 KB

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  1. 'use strict';
  2. const React = require('react');
  3. const GameStore = require('../stores/GameStore');
  4. const GameActions = require('../actions/GameActions');
  5. const ChessPieces = require('../constants/ChessPieces');
  6. const onGameChange = require('../mixins/onGameChange');
  7. const maybeReverse = require('../mixins/maybeReverse');
  8. const omit = require('lodash.omit');
  9. const cx = require('classnames');
  10. const Immutable = require('immutable');
  11. const {Seq, Repeat, List} = Immutable;
  12. const FILES = Seq.Indexed('abcdefgh');
  13. const RANKS = Seq.Indexed('12345678');
  14. const Chessboard = React.createClass({
  15. propTypes: {
  16. io: React.PropTypes.object.isRequired,
  17. token: React.PropTypes.string.isRequired,
  18. maybePlaySound: React.PropTypes.func.isRequired,
  19. color: React.PropTypes.oneOf(['white', 'black']).isRequired,
  20. gameOver: React.PropTypes.bool.isRequired,
  21. isOpponentAvailable: React.PropTypes.bool.isRequired
  22. },
  23. mixins: [React.addons.PureRenderMixin, maybeReverse],
  24. getInitialState() {
  25. const state = GameStore.getChessboardState();
  26. return {
  27. fen: state.fen,
  28. moveFrom: null,
  29. lastMove: state.lastMove
  30. };
  31. },
  32. componentDidMount() {
  33. const {io, token} = this.props;
  34. GameStore.on('change', this._onGameChange);
  35. GameStore.on('new-move', this._onNewMove);
  36. io.on('move', data => {
  37. GameActions.makeMove(data.from, data.to, data.capture, false);
  38. this.props.maybePlaySound();
  39. if (!data.gameOver) {
  40. this._runClock();
  41. }
  42. });
  43. io.on('rematch-confirmed', () => this.setState({moveFrom: null}));
  44. },
  45. componentWillUnmount() {
  46. GameStore.off('change', this._onGameChange);
  47. GameStore.on('new-move', this._onNewMove);
  48. },
  49. render() {
  50. const {color, isOpponentAvailable, gameOver} = this.props;
  51. const fenArray = this.state.fen.split(' ');
  52. const placement = fenArray[0];
  53. const isItMyTurn = fenArray[1] === color.charAt(0);
  54. const rows = this._maybeReverse(placement.split('/'));
  55. const ranks = this._maybeReverse(RANKS, 'white');
  56. return (
  57. <table className="chessboard">
  58. {rows.map((placement, i) =>
  59. <Row
  60. key={i}
  61. rank={ranks.get(i)}
  62. placement={placement}
  63. color={color}
  64. isMoveable={isItMyTurn && isOpponentAvailable && !gameOver}
  65. moveFrom={this.state.moveFrom}
  66. lastMove={this.state.lastMove}
  67. setMoveFrom={this._setMoveFrom} />)}
  68. </table>
  69. );
  70. },
  71. _onGameChange(cb) {
  72. const state = GameStore.getChessboardState();
  73. this.setState({
  74. fen: state.fen,
  75. lastMove: state.lastMove
  76. }, cb);
  77. },
  78. _setMoveFrom(square) {
  79. this.setState({
  80. moveFrom: square
  81. });
  82. },
  83. _onNewMove(move) {
  84. const {io, token} = this.props;
  85. io.emit('new-move', {
  86. token: token,
  87. move: move
  88. });
  89. setTimeout(this.props.maybePlaySound, 0);
  90. },
  91. _runClock() {
  92. const {io, token, color} = this.props;
  93. io.emit('clock-run', {
  94. token: token,
  95. color: color
  96. });
  97. }
  98. });
  99. const Row = React.createClass({
  100. propTypes: {
  101. rank: React.PropTypes.oneOf(['1','2','3','4','5','6','7','8']).isRequired,
  102. placement: React.PropTypes.string.isRequired,
  103. color: React.PropTypes.oneOf(['white', 'black']).isRequired,
  104. isMoveable: React.PropTypes.bool.isRequired,
  105. moveFrom: React.PropTypes.string,
  106. lastMove: React.PropTypes.object,
  107. setMoveFrom: React.PropTypes.func.isRequired
  108. },
  109. mixins: [maybeReverse],
  110. render() {
  111. const {rank, placement, color} = this.props;
  112. const files = this._maybeReverse(FILES);
  113. const pieces = this._maybeReverse(placement.length < 8 ?
  114. Seq(placement).flatMap(piece => (
  115. /^\d$/.test(piece) ? Repeat('-', parseInt(piece, 10)) : piece
  116. )).toArray() :
  117. placement.split('')
  118. );
  119. return (
  120. <tr>
  121. {pieces.map((piece, i) =>
  122. <Column
  123. key={i}
  124. square={files.get(i) + rank}
  125. piece={piece}
  126. {...omit(this.props, 'rank', 'placement')} />)}
  127. </tr>
  128. );
  129. }
  130. });
  131. const Column = React.createClass({
  132. propTypes: {
  133. square: React.PropTypes.string.isRequired,
  134. piece: React.PropTypes.string.isRequired,
  135. color: React.PropTypes.oneOf(['white', 'black']).isRequired,
  136. isMoveable: React.PropTypes.bool.isRequired,
  137. moveFrom: React.PropTypes.string,
  138. lastMove: React.PropTypes.object,
  139. setMoveFrom: React.PropTypes.func.isRequired
  140. },
  141. render() {
  142. const {moveFrom, lastMove, square} = this.props;
  143. const piece = ChessPieces[this.props.piece];
  144. return piece ?
  145. <td className={cx({
  146. selected: moveFrom === square,
  147. to: lastMove.get('to') === square
  148. })}>
  149. <a onClick={this._onClickSquare}>
  150. {piece}
  151. </a>
  152. </td> :
  153. <td className={lastMove.get('from') === square ? 'from' : null}
  154. onClick={this._onClickSquare} />;
  155. },
  156. _onClickSquare() {
  157. const {isMoveable, color, moveFrom, square, piece} = this.props;
  158. const rgx = color === 'white' ? /^[KQRBNP]$/ : /^[kqrbnp]$/;
  159. if (!isMoveable || (!moveFrom && !rgx.test(piece)))
  160. return;
  161. else if (moveFrom && moveFrom === square)
  162. this.props.setMoveFrom(null);
  163. else if (rgx.test(piece))
  164. this.props.setMoveFrom(square);
  165. else
  166. GameActions.makeMove(moveFrom, square, ChessPieces[piece], true);
  167. }
  168. });
  169. module.exports = Chessboard;