Chessboard.js 7.2 KB

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  1. import React from 'react/addons';
  2. import omit from 'lodash.omit';
  3. import cx from 'classnames';
  4. import {Seq, Repeat, List, Set} from 'immutable';
  5. import GameStore from '../stores/GameStore';
  6. import GameActions from '../actions/GameActions';
  7. import ChessPieces from '../constants/ChessPieces';
  8. import onGameChange from '../mixins/onGameChange';
  9. import maybeReverse from '../mixins/maybeReverse';
  10. const FILES = Seq.Indexed('abcdefgh');
  11. const RANKS = Seq.Indexed('12345678');
  12. const Chessboard = React.createClass({
  13. propTypes: {
  14. io: React.PropTypes.object.isRequired,
  15. token: React.PropTypes.string.isRequired,
  16. maybePlaySound: React.PropTypes.func.isRequired,
  17. color: React.PropTypes.oneOf(['white', 'black']).isRequired,
  18. gameOver: React.PropTypes.bool.isRequired,
  19. isOpponentAvailable: React.PropTypes.bool.isRequired
  20. },
  21. mixins: [React.addons.PureRenderMixin, maybeReverse],
  22. getInitialState() {
  23. const state = GameStore.getChessboardState();
  24. return {
  25. fen: state.fen,
  26. moveFrom: null,
  27. lastMove: state.lastMove,
  28. kingInCheck: false
  29. };
  30. },
  31. componentDidMount() {
  32. const {io, token} = this.props;
  33. GameStore.on('change', this._onGameChange);
  34. GameStore.on('new-move', this._onNewMove);
  35. io.on('move', data => {
  36. GameActions.makeMove(data.from, data.to, data.capture, false);
  37. this.props.maybePlaySound();
  38. if (!data.gameOver) {
  39. this._runClock();
  40. }
  41. if (document.hidden) {
  42. let title = document.getElementsByTagName('title')[0];
  43. title.text = '* ' + title.text;
  44. window.addEventListener('focus', this._removeAsteriskFromTitle);
  45. }
  46. });
  47. io.on('rematch-accepted', () => this.setState({moveFrom: null}));
  48. },
  49. componentWillUnmount() {
  50. GameStore.off('change', this._onGameChange);
  51. GameStore.on('new-move', this._onNewMove);
  52. },
  53. render() {
  54. const {color, isOpponentAvailable, gameOver} = this.props;
  55. const {fen, moveFrom, lastMove, kingInCheck} = this.state;
  56. const fenArray = fen.split(' ');
  57. const placement = fenArray[0];
  58. const isItMyTurn = fenArray[1] === color.charAt(0);
  59. const rows = this._maybeReverse(placement.split('/'));
  60. const ranks = this._maybeReverse(RANKS, 'white');
  61. return (
  62. <table className="chessboard">
  63. {rows.map((placement, i) =>
  64. <Row
  65. key={i}
  66. rank={ranks.get(i)}
  67. placement={placement}
  68. color={color}
  69. isMoveable={isItMyTurn && isOpponentAvailable && !gameOver}
  70. moveFrom={moveFrom}
  71. lastMove={lastMove}
  72. setMoveFrom={this._setMoveFrom}
  73. kingInCheck={kingInCheck}
  74. validMoves={GameStore.getValidMoves(moveFrom)} />)}
  75. </table>
  76. );
  77. },
  78. _onGameChange(cb) {
  79. const state = GameStore.getChessboardState();
  80. this.setState({
  81. fen: state.fen,
  82. lastMove: state.lastMove,
  83. kingInCheck: state.check && (state.fen.split(' ')[1] === 'w' ? 'K' : 'k')
  84. }, cb);
  85. },
  86. _setMoveFrom(square) {
  87. this.setState({
  88. moveFrom: square
  89. });
  90. },
  91. _onNewMove(move) {
  92. const {io, token} = this.props;
  93. io.emit('new-move', {
  94. token: token,
  95. move: move
  96. });
  97. setTimeout(this.props.maybePlaySound, 0);
  98. },
  99. _runClock() {
  100. const {io, token, color} = this.props;
  101. io.emit('clock-run', {
  102. token: token,
  103. color: color
  104. });
  105. },
  106. _removeAsteriskFromTitle() {
  107. let title = document.getElementsByTagName('title')[0];
  108. title.text = title.text.replace('* ', '');
  109. window.removeEventListener('focus', this._removeAsteriskFromTitle);
  110. }
  111. });
  112. const Row = React.createClass({
  113. propTypes: {
  114. rank: React.PropTypes.oneOf(['1','2','3','4','5','6','7','8']).isRequired,
  115. placement: React.PropTypes.string.isRequired,
  116. color: React.PropTypes.oneOf(['white', 'black']).isRequired,
  117. isMoveable: React.PropTypes.bool.isRequired,
  118. moveFrom: React.PropTypes.string,
  119. lastMove: React.PropTypes.object,
  120. setMoveFrom: React.PropTypes.func.isRequired,
  121. kingInCheck: React.PropTypes.oneOf([false, 'K', 'k']).isRequired,
  122. validMoves: React.PropTypes.instanceOf(Set).isRequired
  123. },
  124. mixins: [maybeReverse],
  125. render() {
  126. const {rank, placement, color} = this.props;
  127. const files = this._maybeReverse(FILES);
  128. const pieces = this._maybeReverse(placement.length < 8 ?
  129. Seq(placement).flatMap(piece => (
  130. /^\d$/.test(piece) ? Repeat('-', parseInt(piece, 10)) : piece
  131. )).toArray() :
  132. placement.split('')
  133. );
  134. return (
  135. <tr>
  136. {pieces.map((piece, i) =>
  137. <Column
  138. key={i}
  139. square={files.get(i) + rank}
  140. piece={piece}
  141. {...omit(this.props, 'rank', 'placement')} />)}
  142. </tr>
  143. );
  144. }
  145. });
  146. const Column = React.createClass({
  147. propTypes: {
  148. square: React.PropTypes.string.isRequired,
  149. piece: React.PropTypes.string.isRequired,
  150. color: React.PropTypes.oneOf(['white', 'black']).isRequired,
  151. isMoveable: React.PropTypes.bool.isRequired,
  152. moveFrom: React.PropTypes.string,
  153. lastMove: React.PropTypes.object,
  154. setMoveFrom: React.PropTypes.func.isRequired,
  155. kingInCheck: React.PropTypes.oneOf([false, 'K', 'k']).isRequired,
  156. validMoves: React.PropTypes.instanceOf(Set).isRequired
  157. },
  158. render() {
  159. const {moveFrom, lastMove, square, color,
  160. isMoveable, kingInCheck, validMoves} = this.props;
  161. const piece = ChessPieces[this.props.piece];
  162. const rgx = color === 'white' ? /^[KQRBNP]$/ : /^[kqrbnp]$/;
  163. const isDraggable = rgx.test(this.props.piece);
  164. const isDroppable = moveFrom && validMoves.has(square);
  165. return (
  166. <td className={cx({
  167. selected: moveFrom === square && !validMoves.isEmpty(),
  168. from: lastMove.get('from') === square,
  169. to: lastMove.get('to') === square,
  170. droppable: isDroppable
  171. })}
  172. onClick={!piece ? this._onClickSquare : null}
  173. onDragOver={isDroppable ? this._onDragOver : null}
  174. onDrop={isDroppable ? this._onDrop : null}>
  175. {piece ?
  176. <a className={kingInCheck === this.props.piece ? 'in-check' : null}
  177. onClick={this._onClickSquare}
  178. onDragStart={this._onDragStart}
  179. draggable={isDraggable && isMoveable}>
  180. {piece}
  181. </a>
  182. :null}
  183. </td>
  184. );
  185. },
  186. _onClickSquare() {
  187. const {isMoveable, color, moveFrom, square, piece} = this.props;
  188. const rgx = color === 'white' ? /^[KQRBNP]$/ : /^[kqrbnp]$/;
  189. if (!isMoveable || (!moveFrom && !rgx.test(piece)))
  190. return;
  191. else if (moveFrom && moveFrom === square)
  192. this.props.setMoveFrom(null);
  193. else if (rgx.test(piece))
  194. this.props.setMoveFrom(square);
  195. else
  196. GameActions.makeMove(moveFrom, square, ChessPieces[piece], true);
  197. },
  198. _onDragStart(e) {
  199. e.dataTransfer.effectAllowed = 'move';
  200. // setData is required by firefox
  201. e.dataTransfer.setData('text/plain', '');
  202. this.props.setMoveFrom(this.props.square);
  203. },
  204. _onDragOver(e) {
  205. e.preventDefault();
  206. e.dataTransfer.dropEffect = 'move';
  207. },
  208. _onDrop(e) {
  209. e.preventDefault();
  210. const {moveFrom, square, piece} = this.props;
  211. GameActions.makeMove(moveFrom, square, ChessPieces[piece], true);
  212. }
  213. });
  214. export default Chessboard;