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@@ -1,5 +1,6 @@
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<?php namespace Laravel\CLI\Tasks\Bundle;
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<?php namespace Laravel\CLI\Tasks\Bundle;
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+use Laravel\File;
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use Laravel\Bundle;
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use Laravel\Bundle;
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use FilesystemIterator;
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use FilesystemIterator;
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@@ -28,41 +29,7 @@ class Publisher {
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*/
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*/
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protected function move($bundle, $source, $destination)
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protected function move($bundle, $source, $destination)
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{
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{
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- if ( ! is_dir($source)) return;
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-
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- // First we need to create the destination directory if it doesn't
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- // already exists. This directory hosts all of the assets we copy
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- // from the installed bundle's source directory.
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- if ( ! is_dir($destination))
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- {
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- mkdir($destination);
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- }
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-
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- $items = new FilesystemIterator($source, FilesystemIterator::SKIP_DOTS);
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-
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- foreach ($items as $item)
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- {
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- // If the file system item is a directory, we will recurse the
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- // function, passing in the item directory. To get the proper
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- // destination path, we'll replace the root bundle asset
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- // directory with the root public asset directory.
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- if ($item->isDir())
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- {
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- $path = $item->getRealPath();
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-
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- $recurse = str_replace($this->from($bundle), $this->to($bundle), $path);
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-
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- $this->move($bundle, $path, $recurse);
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- }
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- // If the file system item is an actual file, we can copy the
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- // file from the bundle asset directory to the public asset
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- // directory. The "copy" method will overwrite any existing
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- // files with the same name.
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- else
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- {
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- copy($item->getRealPath(), $destination.DS.$item->getBasename());
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- }
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- }
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+ File::copy_dir($source, $destination);
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}
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}
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/**
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/**
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