#### notes ####
////
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference
/* *******************************************************************************************
* GLOBAL OBJECTS > OBJECT
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object
* ******************************************************************************************* */
// Global object: properties
Object.length // length is a property of a function object, and indicates how many arguments the function expects, i.e. the number of formal parameters. This number does not include the rest parameter. Has a value of 1.
Object.prototype // Represents the Object prototype object and allows to add new properties and methods to all objects of type Object.
// Methods of the Object constructor
Object.assign(target, ...sources) // Copies the values of all enumerable own properties from one or more source objects to a target object. method is used to copy the values of all enumerable own properties from one or more source objects to a target object. It will return the target object
Object.create(MyObject) // Creates a new object with the specified prototype object and properties. The object which should be the prototype of the newly-created object.
Object.defineProperty(obj, prop, descriptor) // Adds the named property described by a given descriptor to an object.
Object.defineProperties(obj, props) // Adds the named properties described by the given descriptors to an object.
Object.entries(obj) // Returns an array containing all of the [key, value] pairs of a given object's own enumerable string properties.
Object.freeze(obj) // Freezes an object: other code can't delete or change any properties.
Object.getOwnPropertyDescriptor(obj, prop) // Returns a property descriptor for a named property on an object.
Object.getOwnPropertyDescriptors(obj) // Returns an object containing all own property descriptors for an object.
Object.getOwnPropertyNames(obj) // Returns an array containing the names of all of the given object's own enumerable and non-enumerable properties.
Object.getOwnPropertySymbols(obj) // Returns an array of all symbol properties found directly upon a given object.
Object.getPrototypeOf(obj) // Returns the prototype of the specified object.
Object.is(value1, value2); // Compares if two values are the same value. Equates all NaN values (which differs from both Abstract Equality Comparison and Strict Equality Comparison).
Object.isExtensible(obj) // Determines if extending of an object is allowed.
Object.isFrozen(obj) // Determines if an object was frozen.
Object.isSealed(obj) // Determines if an object is sealed.
Object.keys(obj) // Returns an array containing the names of all of the given object's own enumerable string properties.
Object.preventExtensions(obj) // Prevents any extensions of an object.
Object.seal(obj) // Prevents other code from deleting properties of an object.
Object.setPrototypeOf(obj, prototype) // Sets the prototype (i.e., the internal [[Prototype]] property).
Object.values(obj) // Returns an array containing the values that correspond to all of a given object's own enumerable string properties.
// Object instances and Object prototype object (Object.prototype.property or Object.prototype.method())
// Properties
obj.constructor // Specifies the function that creates an object's prototype.
obj.__proto__ // Points to the object which was used as prototype when the object was instantiated.
// Methods
obj.hasOwnProperty(prop) // Returns a boolean indicating whether an object contains the specified property as a direct property of that object and not inherited through the prototype chain.
prototypeObj.isPrototypeOf(object) // Returns a boolean indicating whether the object this method is called upon is in the prototype chain of the specified object.
obj.propertyIsEnumerable(prop) // Returns a boolean indicating if the internal ECMAScript [[Enumerable]] attribute is set.
obj.toLocaleString() // Calls toString().
obj.toString() // Returns a string representation of the object.
object.valueOf() // Returns the primitive value of the specified object.
/* *******************************************************************************************
* GLOBAL OBJECTS > ARRAY
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array
* ******************************************************************************************* */
// Global object: properties
Array.length // Reflects the number of elements in an array.
Array.prototype // Represents the prototype for the Array constructor and allows to add new properties and methods to all Array objects.
// Global object: methods
Array.from(arrayLike[, mapFn[, thisArg]]) // Creates a new Array instance from an array-like or iterable object.
Array.isArray(obj) // Returns true if a variable is an array, if not false.
Array.of(element0[, element1[, ...[, elementN]]]) // Creates a new Array instance with a variable number of arguments, regardless of number or type of the arguments.
// Instance: properties
arr.length // Reflects the number of elements in an array.
// Instance: mutator methods
arr.copyWithin(target, start, end) // Copies a sequence of array elements within the array.
arr.fill(value, start, end) // Fills all the elements of an array from a start index to an end index with a static value.
arr.pop() // Removes the last element from an array and returns that element.
arr.push([element1[, ...[, elementN]]]) // Adds one or more elements to the end of an array and returns the new length of the array.
arr.reverse() // Reverses the order of the elements of an array in place — the first becomes the last, and the last becomes the first.
arr.shift() // Removes the first element from an array and returns that element.
arr.sort() // Sorts the elements of an array in place and returns the array.
array.splice(start, deleteCount, item1, item2, ...) // Adds and/or removes elements from an array.
arr.unshift([element1[, ...[, elementN]]]) // Adds one or more elements to the front of an array and returns the new length of the array.
// Instance: accessor methods
arr.concat(value1[, value2[, ...[, valueN]]]) // Returns a new array comprised of this array joined with other array(s) and/or value(s).
arr.includes(searchElement, fromIndex) // Determines whether an array contains a certain element, returning true or false as appropriate.
arr.indexOf(searchElement[, fromIndex]) // Returns the first (least) index of an element within the array equal to the specified value, or -1 if none is found.
arr.join(separator) // Joins all elements of an array into a string.
arr.lastIndexOf(searchElement, fromIndex) // Returns the last (greatest) index of an element within the array equal to the specified value, or -1 if none is found.
arr.slice(begin, end) // Extracts a section of an array and returns a new array.
arr.toString() // Returns a string representing the array and its elements. Overrides the Object.prototype.toString() method.
arr.toLocaleString(locales, options) // Returns a localized string representing the array and its elements. Overrides the Object.prototype.toLocaleString() method.
// Instance: iteration methods
arr.entries() // Returns a new Array Iterator object that contains the key/value pairs for each index in the array.
arr.every(callback[, thisArg]) // Returns true if every element in this array satisfies the provided testing function.
arr.filter(callback[, thisArg]) // Creates a new array with all of the elements of this array for which the provided filtering function returns true.
arr.find(callback[, thisArg]) // Returns the found value in the array, if an element in the array satisfies the provided testing function or undefined if not found.
arr.findIndex(callback[, thisArg]) // Returns the found index in the array, if an element in the array satisfies the provided testing function or -1 if not found.
arr.forEach(callback[, thisArg]) // Calls a function for each element in the array.
arr.keys() // Returns a new Array Iterator that contains the keys for each index in the array.
arr.map(callback[, initialValue]) // Creates a new array with the results of calling a provided function on every element in this array.
arr.reduce(callback[, initialValue]) // Apply a function against an accumulator and each value of the array (from left-to-right) as to reduce it to a single value.
arr.reduceRight(callback[, initialValue]) // Apply a function against an accumulator and each value of the array (from right-to-left) as to reduce it to a single value.
arr.some(callback[, initialValue]) // Returns true if at least one element in this array satisfies the provided testing function.
arr.values() // Returns a new Array Iterator object that contains the values for each index in the array.
// This is an in-line comment.
/* This is a
multi-line comment */
JavaScript provides seven different data types:
Data Types | Examples |
---|---|
undefined |
A variable that has not been assigned a value is of type undefined . |
null |
no value. |
string |
'a', 'aa', 'aaa', 'Hello!', '11 cats' |
number |
12, -1, 0.4 |
boolean |
true, false |
object |
A collection of properties. |
symbol |
Represents a unique identifier. |
// declare a variable
var ourName;
// store values
myNumber = 5;
myString = "myVar";
// declare variables with the assignment operator
var myNum = 0;
// add, subtract, multiply and divide numbers
myVar = 5 + 10; // 15
myVar = 12 - 6; // 6
myVar = 13 * 13; // 169
myVar = 16 / 2; // 8
// increment and decrement numbers
i++; // the equivalent of i = i + 1
i--; // the equivalent of i = i - 1;
// decimals
var ourDecimal = 5.7; // float
var
, let
throws an error if you declare the same variable twice.let
inside a block, statement, or expression, its scope is limited to that block, statement, or expression.const
are read-only and cannot be reassigned.const
are still mutable and only prevents the reassignment of the variable identifier.To ensure your data doesn't change, JavaScript provides a function Object.freeze to prevent data mutation.
let obj = {
name: "FreeCodeCamp",
review: "Awesome"
};
Object.freeze(obj);
obj.review = "bad"; //will be ignored. Mutation not allowed
obj.newProp = "Test"; // will be ignored. Mutation not allowed
console.log(obj);
// { name: "FreeCodeCamp", review:"Awesome"}
// escape literal quotes
var sampleStr = 'Alan said, "Peter is learning JavaScript".';
// this prints: Alan said, "Peter is learning JavaScript".
// concatenating strings
var ourStr = "I come first. " + "I come second.";
// concatenating strings with +=
var ourStr = "I come first. ";
ourStr += "I come second.";
// constructing strings with variables
var ourName = "freeCodeCamp";
var ourStr = "Hello, our name is " + ourName + ", how are you?";
// appending variables to strings
var anAdjective = "awesome!";
var ourStr = "freeCodeCamp is ";
ourStr += anAdjective;
Code | Output |
---|---|
\' |
single quote (' ) |
\" |
double quote (" ) |
\\ |
backslash (\ ) |
\n |
newline |
\r |
carriage return |
\t |
tab |
\b |
backspace |
\f |
form feed |
"Alan Peter".length; // 10
let str = 'a string';
let splittedStr = str.split('');
// [ 'a', ' ', 's', 't', 'r', 'i', 'n', 'g' ]
let joinedStr = splittedStr.join('')
// a string
//first element has an index of 0
var firstLetterOfFirstName = "";
var firstName = "Ada";
firstLetterOfFirstName = firstName[0]; // A
// find the las character of a string
var firstName = "Ada";
var lastLetterOfFirstName = firstName[firstName.length - 1]; // a
const person = {
name: "Zodiac Hasbro",
age: 56
};
// Template literal with multi-line and string interpolation
const greeting = `Hello, my name is ${person.name}!
I am ${person.age} years old.`;
console.log(greeting);
// Hello, my name is Zodiac Hasbro!
// I am 56 years old.
var sandwich = ["peanut butter", "jelly", "bread"][
// nested arrays
(["Bulls", 23], ["White Sox", 45])
];
var ourArray = [50, 60, 70];
var ourData = ourArray[0]; // equals 50
// modify an array with indexes
var ourArray = [50, 40, 30];
ourArray[0] = 15; // equals [15,40,30]
// access multi-dimensional arrays with indexes
var arr = [[1, 2, 3], [4, 5, 6], [7, 8, 9], [[10, 11, 12], 13, 14]];
arr[3]; // [[10,11,12], 13, 14]
arr[3][0]; // [10,11,12]
arr[3][0][1]; // 11
// reverse an array
[1, 'two', 3].reverse() // [ 3, 'two', 1 ]
// push() to append data to the end of an array
var arr = [1, 2, 3];
arr.push(4); // arr is now [1,2,3,4]
// pop() to "pop" a value off of the end of an array
var threeArr = [1, 4, 6];
var oneDown = threeArr.pop();
console.log(oneDown); // Returns 6
console.log(threeArr); // Returns [1, 4]
// shift() removes the first element of an array
var ourArray = [1, 2, [3]];
var removedFromOurArray = ourArray.shift();
// removedFromOurArray now equals 1 and ourArray now equals [2, [3]].
// unshift() adds the element at the beginning of the array
var ourArray = ["Stimpson", "J", "cat"];
ourArray.shift(); // ourArray now equals ["J", "cat"]
ourArray.unshift("Happy"); // ourArray now equals ["Happy", "J", "cat"]
// first parameter is the index, the second indicates the number of elements to delete.
let array = ['today', 'was', 'not', 'so', 'great'];
array.splice(2, 2);
// remove 2 elements beginning with the 3rd element
// array now equals ['today', 'was', 'great']
// also returns a new array containing the value of the removed elements
let array = ['I', 'am', 'feeling', 'really', 'happy'];
let newArray = array.splice(3, 2);
// newArray equals ['really', 'happy']
// the third parameter, represents one or more elements, let us add them
function colorChange(arr, index, newColor) {
arr.splice(index, 1, newColor);
return arr;
}
let colorScheme = ['#878787', '#a08794', '#bb7e8c', '#c9b6be', '#d1becf'];
colorScheme = colorChange(colorScheme, 2, '#332327');
// we have removed '#bb7e8c' and added '#332327' in its place
// colorScheme now equals ['#878787', '#a08794', '#332327', '#c9b6be', '#d1becf']
// Copies a given number of elements to a new array and leaves the original array untouched
let weatherConditions = ['rain', 'snow', 'sleet', 'hail', 'clear'];
let todaysWeather = weatherConditions.slice(1, 3);
// todaysWeather equals ['snow', 'sleet'];
// weatherConditions still equals ['rain', 'snow', 'sleet', 'hail', 'clear']
let fruits = ['apples', 'pears', 'oranges', 'peaches', 'pears'];
fruits.indexOf('dates') // -1
fruits.indexOf('oranges') // 2
fruits.indexOf('pears') // 1, the first index at which the element exists
var ourPets = [
{
animalType: "cat",
names: ["Meowzer", "Fluffy", "Kit-Cat"]
},
{
animalType: "dog",
names: ["Spot", "Bowser", "Frankie"]
}
];
ourPets[0].names[1]; // "Fluffy"
ourPets[1].names[0]; // "Spot"
let fruits = ["Banana", "Orange", "Apple", "Mango"];
fruits.includes("Mango"); // true
// The ES5 code below uses apply() to compute the maximum value in an array.
var arr = [6, 89, 3, 45];
var maximus = Math.max.apply(null, arr); // 89
// ...arr returns an unpacked array. In other words, it spreads the array.
const arr = [6, 89, 3, 45];
const maximus = Math.max(...arr); // 89
// [...new Set(arr)] = unique value array
const arr = [1,2,2,3,3,4,5,5];
const uniq = [...new Set(arr)]; // [1,2,3,4,5]
// copy an array
let thisArray = [true, true, undefined, false, null];
let thatArray = [...thisArray];
// thatArray equals [true, true, undefined, false, null]
// thisArray remains unchanged, and is identical to thatArray
// combine arrays
let thisArray = ['sage', 'rosemary', 'parsley', 'thyme'];
let thatArray = ['basil', 'cilantro', ...thisArray, 'coriander'];
// thatArray now equals ['basil', 'cilantro', 'sage', 'rosemary', 'parsley', 'thyme', 'coriander']
const [a, b] = [1, 2, 3, 4, 5, 6];
console.log(a, b); // 1, 2
// it can access any value by using commas to reach the desired index
const [a, b, , , c] = [1, 2, 3, 4, 5, 6];
console.log(a, b, c); // 1, 2, 5
// to collect the rest of the elements into a separate array.
const [a, b, ...arr] = [1, 2, 3, 4, 5, 7];
console.log(a, b); // 1, 2
console.log(arr); // [3, 4, 5, 7]
var cat = {
name: "Whiskers",
legs: 4,
tails: 1,
enemies: ["Water", "Dogs"]
};
Accessing with dot (.
) notation
var myObj = {
prop1: "val1",
prop2: "val2"
};
var prop1val = myObj.prop1; // val1
var prop2val = myObj.prop2; // val2
Accessing with bracket ([]
) notation
var myObj = {
"Space Name": "Kirk",
"More Space": "Spock",
NoSpace: "USS Enterprise"
};
myObj["Space Name"]; // Kirk
myObj["More Space"]; // Spock
myObj["NoSpace"]; // USS Enterprise
Accessing with variables
var dogs = {
Fido: "Mutt",
Hunter: "Doberman",
Snoopie: "Beagle"
};
var myDog = "Hunter";
var myBreed = dogs[myDog];
console.log(myBreed); // "Doberman"
Accessing and modifying Nested Objects
let userActivity = {
id: 23894201352,
date: 'January 1, 2017',
data: {
totalUsers: 51,
online: 42
}
};
userActivity.data.online = 45; // or
userActivity['data'].online = 45; // or
userActivity['data']['online'] = 45;
Creating an array from the keys of an object
let users = {
Alan: {
age: 27,
online: false
},
Jeff: {
age: 32,
online: true
},
Sarah: {
age: 48,
online: false
},
Ryan: {
age: 19,
online: true
}
};
function getArrayOfUsers(obj) {
let arr = [];
for (let key in obj) {
arr.push(key)
}
return arr;
}
// Updating object properties
var ourDog = {
name: "Camper",
legs: 4,
tails: 1,
friends: ["everything!"]
};
ourDog.name = "Happy Camper"; // or
ourDog["name"] = "Happy Camper";
// add new properties
ourDog.bark = "bow-wow"; // or
ourDog["bark"] = "bow-wow";
// delete properties
delete ourDog.bark;
var alpha = {
1:"Z",
2:"Y",
3:"X",
4:"W",
...
24:"C",
25:"B",
26:"A"
};
alpha[2]; // "Y"
alpha[24]; // "C"
var value = 2;
alpha[value]; // "Y"
var myObj = {
top: "hat",
bottom: "pants"
};
myObj.hasOwnProperty("top"); // true
myObj.hasOwnProperty("middle"); // false
var ourStorage = {
desk: {
drawer: "stapler"
},
cabinet: {
"top drawer": {
folder1: "a file",
folder2: "secrets"
},
"bottom drawer": "soda"
}
};
ourStorage.cabinet["top drawer"].folder2; // "secrets"
ourStorage.desk.drawer; // "stapler"
// Consider the following ES5 code
var voxel = { x: 3.6, y: 7.4, z: 6.54 };
var x = voxel.x; // x = 3.6
var y = voxel.y; // y = 7.4
var z = voxel.z; // z = 6.54
// the same assignment statement with ES6 destructuring syntax
const { x, y, z } = voxel; // x = 3.6, y = 7.4, z = 6.54
// to store the values of voxel.x into a, voxel.y into b, and voxel.z into c, you have that freedom as well
const { x: a, y: b, z: c } = voxel; // a = 3.6, b = 7.4, c = 6.54
// Destructuring Variables from Nested Objects
const a = {
start: { x: 5, y: 6 },
end: { x: 6, y: -9 }
};
const {
start: { x: startX, y: startY }
} = a;
console.log(startX, startY); // 5, 6
// destructure the object in a function argument itself.
const profileUpdate = profileData => {
const { name, age, nationality, location } = profileData;
// do something with these variables
};
// this can also be done in-place:
const profileUpdate = ({ name, age, nationality, location }) => {
/* do something with these fields */
};
const getMousePosition = (x, y) => ({
x: x,
y: y
});
// the same function rewritten to use this new syntax:
const getMousePosition = (x, y) => ({ x, y });
Booleans may only be one of two values: true or false. They are basically little on-off switches, where true is "on" and false is "off". These two states are mutually exclusive.
true;
false;
if (condition is true) {
statement is executed
}
if (num > 10) {
return "Bigger than 10";
} else {
return "10 or Less";
}
if (num > 15) {
return "Bigger than 15";
} else if (num < 5) {
return "Smaller than 5";
} else {
return "Between 5 and 15";
}
// this if statement...
function findGreater(a, b) {
if (a > b) {
return "a is greater";
} else {
return "b is greater";
}
}
// is equivalent to this ternary operator
function findGreater(a, b) {
return a > b ? "a is greater" : "b is greater";
}
// this if statement...
function findGreaterOrEqual(a, b) {
if (a === b) {
return "a and b are equal";
} else if (a > b) {
return "a is greater";
} else {
return "b is greater";
}
}
// is equivalent to this ternary operator
function findGreaterOrEqual(a, b) {
return a === b
? "a and b are equal"
: a > b
? "a is greater"
: "b is greater";
}
switch(num) {
case value1:
statement1;
break;
case value2:
statement2;
break;
...
case valueN:
statementN;
break;
}
switch (num) {
case value1:
statement1;
break;
case value2:
statement2;
break;
...
default:
defaultStatement;
break;
}
switch (val) {
case 1:
case 2:
case 3:
result = "1, 2, or 3";
break;
case 4:
result = "4 alone";
}
Operator | Meaning |
---|---|
== |
Equality |
=== |
Strict Equality |
!= |
Inequality |
!== |
Strict Inequality |
> |
Greater Than |
>= |
Greater or Equal Than |
< |
Less Than |
<= |
Less or Equal Than |
&& |
And |
` |
var ourArray = [];
var i = 0;
while (i < 5) {
ourArray.push(i);
i++;
}
var ourArray = [];
var i = 0;
do {
ourArray.push(i);
i++;
} while (i < 5);
var ourArray = [];
var i = 0;
while (i < 5) {
ourArray.push(i);
i++;
}
// Count Backwards With a For Loop
var ourArray = [];
for (var i = 10; i > 0; i -= 2) {
ourArray.push(i);
}
// Iterate Through an Array
var arr = [10, 9, 8, 7, 6];
for (var i = 0; i < arr.length; i++) {
console.log(arr[i]);
}
// Nested for loops
var arr = [[1, 2], [3, 4], [5, 6]];
for (var i = 0; i < arr.length; i++) {
for (var j = 0; j < arr[i].length; j++) {
console.log(arr[i][j]);
}
}
for (let value of myArray) {
console.log(value);
}
function functionName() {
console.log("Hello World");
}
functionName(); // call the function
function ourFunctionWithArgs(a, b) {
console.log(a - b);
}
ourFunctionWithArgs(10, 5); // 5
function plusThree(num) {
return num + 3;
}
var answer = plusThree(5); // 8
(function () {
console.log("A cozy nest is ready");
})()
const myFunc = function() {
const myVar = "value";
return myVar;
};
// can be rewritten like this
const myFunc = () => {
const myVar = "value";
return myVar;
};
// and if there is no function body, and only a return value
const myFunc = () => "value";
// to pass parameters to an arrow function
const doubler = item => item * 2;
FBPosts.filter(function(post) {
return post.thumbnail !== null && post.shares > 100 && post.likes > 500;
});
// the previous function can be rewritten like this
FBPosts.filter(
post => post.thumbnail !== null && post.shares > 100 && post.likes > 500
);
With the rest operator, you can create functions that take a variable number of arguments. These arguments are stored in an array that can be accessed later from inside the function.
function howMany(...args) {
return "You have passed " + args.length + " arguments.";
}
console.log(howMany(0, 1, 2)); // You have passed 3 arguments
console.log(howMany("string", null, [1, 2, 3], {})); // You have passed 4 arguments.
// When defining functions within objects in ES5, we have to use the keyword function
const person = {
name: "Taylor",
sayHello: function() {
return `Hello! My name is ${this.name}.`;
}
};
// With ES6, You can remove the function keyword and colon
const person = {
name: "Taylor",
sayHello() {
return `Hello! My name is ${this.name}.`;
}
};
Character | Description |
---|---|
\ |
Escapes a special character. |
` | ` |
i |
This flag is used to ignore upper and lowercase. /ignorecase/i . |
g |
Search or extract a pattern more than once. |
. |
The wildcard character . will match any character except new lines. |
[] |
Allow you to define the characters to match. /b[au]g/ will match "bag", "bug" but not "bog". |
[a-z] |
Match all the characters between a and z. |
[1-9] |
Match all the numbers between 1 and 9. |
[a-z1-9] |
Match all the character between a and z, and the numbers between 1 and 9. |
[^] |
Match the characters not in the set. [^a-e] match all other characters except A, B, C, D, and E. |
+ |
Match 1 or more occurrences of the previous character in a row. |
* |
Match 0 or more occurrences of the previous character. |
? |
Match 0 or 1 occurrence of the previous character. Useful for Lazy matching. |
^ |
Search for patterns at the beginning of strings. |
$ |
Search for patterns at the end of a string. |
\w |
Equal to [A-Za-z0-9_] . Matches upper, lowercase, numbers the and underscore character (-). |
\W |
Matches any nonword character. Equivalent to [^a-za-z0-9_] . |
\d |
Equal to [0-9] . Match one digit. |
\D |
Equal to [^0-9] . Match one non digit. |
\s |
Match a whitespace. |
\S |
Match everything except whitespace. |
a{2,5} |
Match the letter a between 3 and 5 times. |
a{2,} |
Specify only the lower number of matches. |
a{5} |
Specify the exact number of matches. |
(...) |
Specify a group that can be acceded with number (from 1) |
Method | Description |
---|---|
test() |
Returns true or false if the pattern match a string or not. |
match() |
Extract the actual matches found. |
replace() |
Search and replace text in a string . |
// test method returns true or false if the pattern match a string or not
let myString = "Hello, World!";
let myRegex = /Hello/;
let result = myRegex.test(myString);
// extract the matches of a regex with the match method
let extractStr = "Extract the word 'coding' from this string.";
let codingRegex = /coding/;
let result = extractStr.match(codingRegex);
// Search and replace
let wrongText = "The sky is silver.";
let silverRegex = /silver/;
wrongText.replace(silverRegex, "blue"); // Returns "The sky is blue."
// search for multiple patterns using the alternation or OR operator: |
let petString = "James has a pet cat.";
let petRegex = /dog|cat|bird|fish/;
let result = petRegex.test(petString);
// ignore upper or lowercase
let myString = "freeCodeCamp";
let fccRegex = /freeCodeCamp/i; // flag i
let result = fccRegex.test(myString);
// Search or extract a pattern more than once
let twinkleStar = "Twinkle, twinkle, little star";
let starRegex = /Twinkle/gi; // a regex can have multiple flags
let result = twinkleStar.match(starRegex);
// The wildcard character . will match any character except new lines.
let exampleStr = "Let's have fun with regular expressions!";
let unRegex = /.un/;
let result = unRegex.test(exampleStr);
// define the characters to match, in this example all the vowels in quoteSample
let quoteSample =
"Beware of bugs in the above code; I have only proved it correct, not tried it.";
let vowelRegex = /[aeiou]/gi;
let result = quoteSample.match(vowelRegex);
// Match all the characters in quoteSample (between a and z)
let quoteSample = "The quick brown fox jumps over the lazy dog.";
let alphabetRegex = /[a-z]/gi;
let result = quoteSample.match(alphabetRegex);
// Match all the character between two characters and numbers
let quoteSample = "Blueberry 3.141592653s are delicious.";
let myRegex = /[h-s2-6]/gi;
let result = quoteSample.match(myRegex);
// Match all that is not a number or a vowel
let quoteSample = "3 blind mice.";
let myRegex = /[^aeiou0-9]/gi;
let result = quoteSample.match(myRegex);
// Match 1 or more occurrences of the previous character (* for 0 or more)
let difficultSpelling = "Mississippi";
let myRegex = /s+/g;
let result = difficultSpelling.match(myRegex);
// ? Match 0 or 1 occurrence of the previous character. Useful for Lazy matching
let text = "titanic";
let myRegex = /t[a-z]*?i/;
let result = text.match(myRegex);
// Search for patterns at the beginning of strings
let rickyAndCal = "Cal and Ricky both like racing.";
let calRegex = /^Cal/;
let result = calRegex.test(rickyAndCal);
// Search for patterns at the end of a string
let caboose = "The last car on a train is the caboose";
let lastRegex = /caboose$/;
let result = lastRegex.test(caboose);
// \w is equal to [A-Za-z0-9_]
let quoteSample = "The five boxing wizards jump quickly.";
let alphabetRegexV2 = /\w/g;
let result = quoteSample.match(alphabetRegexV2).length;
// Match only 3 to 6 letter h's in the word "Oh no"
let ohStr = "Ohhh no";
let ohRegex = /Oh{3,6} no/;
let result = ohRegex.test(ohStr);
// Match both the American English (favorite) and the British English (favourite) version of the word
let favWord = "favorite";
let favRegex = /favou?rite/;
let result = favRegex.test(favWord);
// Groups () let you reuse patterns
let repeatNum = "42 42 42";
let reRegex = /^(\d+)\s\1\s\1$/; // every 1 represent the group (\d+)
let result = reRegex.test(repeatNum);
// Remove all the spaces at the beginning an end of a string
let hello = " Hello, World! ";
let wsRegex = /^\s+(.*\S)\s+$/;
let result = hello.replace(wsRegex, '$1'); // returns 'Hello, World!'
let duck = {
name: "Aflac",
numLegs: 2,
sayName: function() {return "The name of this duck is " + this.name + ".";}
};
duck.sayName(); // Returns "The name of this duck is Aflac."
Constructors follow a few conventions:
// constructor
function Bird(name, color) {
this.name = name;
this.color = color;
}
// create a new instance of Bird
let cardinal = new Bird("Bruce", "red");
let duck = new Bird("Donald", "blue");
// access and modify blueBird object
cardinal.name // Bruce
cardinal.color // red
cardinal.color = green;
cardinal.color // green
// check if an object is an instance of a constructor
cardinal instanceof Bird; // true
crow instanceof Bird; // false
// check an objects own (name, color, numLegs) properties
cardinal.hasOwnProperty('color') // true
cardinal.hasOwnProperty('age') // false
//check an objects properties with the constructor property
cardinal.constructor === Bird; // true
// use constructor.prototype to add new properties to object constructors
Bird.prototype.cute = true;
cardinal.cute // true
crow.cute // true
// add more than one property and method to a constructor
Bird.prototype = {
constructor: Bird, // specify the constructor
numLegs: 2, // new property
eat: function() { // new method
console.log("nom nom nom");
},
describe: function() { // new method
console.log("My name is " + this.name);
}
};
let chicken = new Bird("Dinner", "brown");
chicken.numLegs // 2
chicken.eat() // nom nom nom
chicken.describe() // My name is Dinner
function Animal() { }
Animal.prototype = {
constructor: Animal,
eat: function() {
console.log("nom nom nom");
}
};
function Cat(name) {
this.name = name;
}
// make the Cat constructor inherit the eat function from Animal
Cat.prototype = Object.create(Animal.prototype);
let myCat = new Cat('charles');
myCat.eat() // nom nom nom
Add methods after Inheritance and override them
function Animal() { }
Animal.prototype.eat = function() { console.log("nom nom nom"); };
// Dog constructor
function Dog() { }
// make the Gog constructor inherit the eat function from Animal
Dog.prototype = Object.create(Animal.prototype);
Dog.prototype.constructor = Dog;
Dog.prototype.bark = function() {
console.log("wof wof!");
};
// the new object will have both, the inherited eat() and its own bark() method
let beagle = new Dog();
beagle.eat(); // "nom nom nom"
beagle.bark(); // "Woof!"
// override an inherited method
Dog.prototype.eat = function() {
return "nice meeeeat!";
};
let doberman = new Dog();
doberman.eat() // nice meeeeat!
A mixin allows unrelated objects to use a collection of functions.
let bird = {
name: "Donald",
numLegs: 2
};
let boat = {
name: "Warrior",
type: "race-boat"
};
// this mixin contain the glide method
const glideMixin = function(obj) {
obj.glide = function() {
console.log("gliding...");
}
}
// the object is passed to the mixin and the glide method is assigned
glideMixin(bird);
glideMixin(boat);
bird.glide(); // "gliding..."
boat.glide(); // "gliding..."
In JavaScript, a function always has access to the context in which it was created. This is called closure. Now, the property can only be accessed and changed by methods also within the constructor function. In JavaScript, this is called closure.
function Bird() {
// instead of this.hatchedEgg...
let hatchedEgg = 10; // private property
this.getHatchedEggCount = function () { // publicly available method that a bird object can use
return hatchedEgg;
};
}
let ducky = new Bird();
ducky.hatchedEgg = 2; // nothing happens
ducky.getHatchedEggCount; // 10
An immediately invoked function expression (IIFE) is often used to group related functionality into a single object or module.
let funModule = (function () {
return {
isCuteMixin: function (obj) {
obj.isCute = function () {
return true;
};
},
singMixin: function (obj) {
obj.sing = function () {
console.log("Singing to an awesome tune");
};
}
}
})()
function Dog() { }
let goodBoy = new Dog;
// assign the singMixin method to the goodBoy object
funModule.singMixin(goodBoy);
goodBoy.sing() // Singing to an awesome tune
ES6 provides a new syntax to help create objects, the keyword class
.The class syntax
is just a syntax, and not a full-fledged class based implementation of object oriented paradigm,
unlike in languages like Java, or Python, or Ruby etc.
class Book {
constructor(title, author, year) {
this.title = title;
this.author = author;
this.year = year;
}
getSummary() {
return `${this.title} was written by ${this.author} in ${this.year}`
}
getAge() {
const years = new Date().getFullYear() - this.year;
return `${this.title} is ${years} years old`
}
}
book = new Book('Book One', 'John Doe', 2016);
book.getSummary(); // Book One was written by John Doe in 2016
book.getAge(); // Book One is 3 years old
class Book {
constructor(author) {
this._author = author;
}
// getter
get writer() {
return this._author;
}
// setter
set writer(updatedAuthor) {
this._author = updatedAuthor;
}
}
const lol = new Book("anonymous");
console.log(lol.writer); // anonymous
lol.writer = "wut";
console.log(lol.writer); // wut
Static methods allow using methods without instantiating an object
class Book {
constructor(title, author, year) {
this.title = title;
this.author = author;
this.year = year;
}
static sayHi() {
return "Hi!"
}
}
Book.sayHi(); // Hi!
class Book {
constructor(title, author, year) {
this.title = title;
this.author = author;
this.year = year;
}
getSummary() {
return `${this.title} was written by ${this.author} in ${this.year}`
}
}
class Magazine extends Book {
constructor(title, author, year, month) {
super(title, author, year)
this.month = month;
}
sayHi() {
return "Hi!"
}
}
mag = new Magazine('Mag', 'People', 2019, 'jan');
mag.getSummary(); // Mag was written by People in 2019
mag.sayHi(); // Hi!
var watchList = [{
"Title": "Inception",
"imdbRating": "8.8",
"Type": "movie",
},
{
"Title": "Interstellar",
"imdbRating": "8.6",
"Type": "movie",
},
{
"Title": "The Dark Knight",
"imdbRating": "9.0",
"Type": "movie",
},
{
"Title": "Batman Begins",
"imdbRating": "7.9",
"Type": "movie",
}
];
const rating = watchList.map(function (movie) {
return {title: movie.Title, rating: movie.imdbRating}
});
/* [ { title: 'Inception', rating: '8.8' },
{ title: 'Interstellar', rating: '8.6' },
{ title: 'The Dark Knight', rating: '9.0' },
{ title: 'Batman Begins', rating: '7.9' } ] */
// or...
const rating = watchList.map(movie => ({
title: movie.Title,
rating: movie.imdbRating
}));
/* [ { title: 'Inception', rating: '8.8' },
{ title: 'Interstellar', rating: '8.6' },
{ title: 'The Dark Knight', rating: '9.0' },
{ title: 'Batman Begins', rating: '7.9' } ] */
The lessons in this section handle non-browser features. import won't work on a browser directly. However, we can use various tools to create code out of this to make it work in browser.
// we can choose which parts of a module or file to load into a given file.
import { function } from "file_path"
// We can also import variables the same way!
// Import Everything from a File
import * as name_of_your_choice from "file_path"
In order for import
to work, though, we must first export
the functions or variables we need.
Like import, export is a non-browser feature.
const capitalizeString = (string) => {
return string.charAt(0).toUpperCase() + string.slice(1);
}
export { capitalizeString } //How to export functions.
export const foo = "bar"; //How to export variables.
// Alternatively, if you would like to compact all your export statements into one line, you can take this approach
const capitalizeString = (string) => {
return string.charAt(0).toUpperCase() + string.slice(1);
}
const foo = "bar";
export { capitalizeString, foo }
// use export default if only one value is being exported from a file.
// It is also used to create a fallback value for a file or module
export default function add(x,y) {
return x + y;
}
// and to import
import add from "math_functions";
add(5,4); //Will return 9