Rust.md 32 KB

notes


Important Traits

  • from and into: Two sides of the same coin, returns the same Type the trait is impl on. Into is free after impl From

    let my_string = String::from(my_str); let num: Number = int.into();

  • PartialOrd: Allows the > , < , = operators in T

  • std::ops::AddAssign: Allows arithmetic operations in T

  • Copy: Allows copy for primitives, rather than just move

  • Default: .. Default::default() fills in defaults for a struct/obj;

Important Crates

  • Failure: makes custom error creation easier
  • Itertools: interleave(), interlace() for strings , combines iterators together in woven way
  • Rayon: Thread, pool handling by allowing parallel iterators. intoParallelIterator
  • Tokio: Provides multithread Future executor for Streams; handles async well, tokio::run(a_future)

Important Shorthands

  • ..: inclusive range operator, e.g. start..=end
  • ..: struct update syntax, i.e. remaining fields not explicitly set should have the same value as the fields in the given instance. ..Default::default() or ..user1

Stack vs Heap

  • Stack: Just the vars that exist only during a function
  • Heap: Memory that's generally available. Need to free it before ending program. e.g. String , Box, Hashmap, Arc, Rc
    • Box: A pointer type for heap allocation. Allocates memory on the heap and then places x/anything into it. When it's dropped, the memory it points to will be freed.

File Structure

Cargo.toml cheatsheet

    // Generic Cargo.toml

    // library
    [lib] // some library
    name = "..."
    path = "..."

    // binaries
    // access libaries with `extern crate lib_name;`
    [[bin]]
    name = "..."
    path = "..."

    [dependencies]
    dep_name = "version_num"

    // Alternative to saying dep_name = {version =..., features = ["..."]}
    [dependencies.dep_name]
    version = "..."
    features = ["..."]  // features are conditional compilation flags

Strings

Str Types

  • String: Dynamic string heap type. Acts as a pointer. Use when I need owned string data (passing to other threads, building at runtime)
  • str: immutable seq of bytes of dynamic/unknown length in memory. Commonly ref by &str, e.g. a ptr to a slice of data that can be anywhere. Use when I only need a view of a string.
  • &'static str: e.g. "foo" string literal, hardcoded into executable, loaded into mem when program runs.

Usage Conventions

  • Trait AsRef<str> : if S (generic var) is already a string, then it returns pointer to itself, but if it's already a pointer to str, then it doesn't do anything (no op). Has method .as_ref() Saves me from implementing fns for both strings and slices
  • format!("a {}", n): returns string, concatenates
  • Ptr to String → Option String: ptr.map(|s| s.to_string())
  • **String slice into a Result expected type **: .parse()

Vectors

// Common uses
let mut v = Vec::with_capacity(100);
v.split_at_mut(index); // splits vec returning mut vecs

Return Handling

Result: Ok vs Error

    pub enum Result<T,E> {
    	Ok(T),
    	Err(E),
    }

? Shorthand

*? applies to a Result value, and if it was an Ok, it unwraps and gives the inner value (Directly uses the into() method), or it returns the Err type from the current* function.*

// Unwraps a result, or propagates an error (returns the `into` of an Error)
// ? needs the From trait implementation for the error type you are converting
Ok(serde_json::from_str(&std::fs::read_to_string(fname)?)?)

Use custom errors for new structs

*To handle proper error handling*

    use serde_derive::*;

    #[derive(Debug)]
    pub enum TransactionError {
        LoadError(std::io::Error),
        ParseError(serde_json::Error),
    }

    impl From<std::io::Error> for TransactionError {
        // we have to impl this required method
                                    // Self: the type we are working with right now, in this case its TransactionError
        fn from(e: std::io::Error) -> Self {
            TransactionError::LoadError(e)
        }
    }

    #[derive(Deserialize, Serialize, Debug)]
    pub struct Transaction { ... }

### Option: Some vs None

    pub enum Option<T> {
    	Some(T),
    	None,
    }

Result Option

// Result into Option
let t = get_result.ok()?;

// Option into Result
// ok_or converts None into Error
// ? gets it into the Err type we want for our function
let t = get_option.ok_or("An Error message if the Option is None")?;

Refactor error handling

  1. Put all error traits & implementations in error.rs; Put all functions in lib.rs
  2. Create a lib in cargo.toml, point main.rs to library crate extern crate lib_name

    // Allows us to have both a library and an application [lib] # library name, path, etc [[bin]] # binary target name, path etc. Can have multiple binaries!

  3. Inside [lib.rs](http://lib.rs) import error.rs with mod error use error::...

Failure Trait: Better failure handling, without having to create my own error type

failure

  • When using it to write a library: create a new Error type
  • When using it to write an application: have all functions that can fail return failure::Error

Iterators

Important iterating traits:

  • Iterator: Requires Item type, .next()
  • IntoIterator: Key trait that allows for loop to work, for things that doesn't naturally iterate over themselves
  • a_vec.into_iter(): turns a vector into an iterator

Generics & Traits

*Generic Type, Functions & Trait imps*

    // TRAITS
    pub struct Thing<T> { foo: T, ...}...
    impl <T> Thing<T> {...}
    impl <T> TraitA for Thing<T> {...}

    // Limit generics to certain Traits & provide addn traits it needs
    impl <T:TraitA + TraitB> ...
    // Or
    impl <T> ... where T:SomeTrait {...}

    // Trait requirements: if type impl B, it might impl A
    trait B: A

    // 1. Refactor the multi-traits by creating a new Trait
    pub trait CombiTrait: TraitA + TraitB {..// any fns ..}
    // 2. Impl CombiTrait for all T that has traitA/B, otherwise get error
    impl <T:TraitA + TraitB> CombiTrait for T {}



    // FUNCTIONS
    // It makes the type available for the function
    fn print_c<I:TraitA>(foo:I) {

Lifetimes

Think of lifetimes as a constraint, bounding output to the same lifetime as its input(s)

  • By default, lifetimes exist only within the scope of a function
  • Only things relating to references need a lifetime, e.g. struct containing a ref, or strings
  • 'static ensures a lifetime for the entirety of the program

    //FUNCTION output lifetime binds to input variables:
    // 1. We assign the lifetime 'a' to variables s, t
    // 2. We constrain the output lifetime to 'a' as well
    // 3. Meaning the output now has to live as long as the smaller of s or t
    fn foo<'a>(s: &'a str; t: &'a &str) -> &'a str {...}
    
    // STRUCTs containing refs, require lifetimes,
    // To ensure any reference to Foo doesn't outlive reference to x (internal value)
    struct Foo<'a> {    x: &'a i32, }
    impl<'a> Foo<'a> { ... }
    
    // ELISIONS: i.e. inferences & allowed shorthands
    fn print(s: &str); // elided
    fn print<'a>(s: &'a str); // expanded
    
    // If ONE input lifetime, elided or not, that lifetime is assigned to all elided lifetimes in the return values of that function.
    fn substr(s: &str, until: u32) -> &str; // elided
    fn substr<'a>(s: &'a str, until: u32) -> &'a str; // expanded
    // fn frob(s: &str, t: &str) -> &str; // ILLEGAL, two inputs
    
    ## Closures
    
    - `FnOnce`: consumes variables it captures. Moves vars into the closure when its defined. FnOnce can only be called once on the same variables
    - `FnMut`: can change env bc it mutably borrows values. *recommended for working with Vecs*
    - `Fn`: borrow values from env immutably
    

    // FnOnce: pub fn fooF(&mut self, f: F) where F: FnOnce(&mut String), {...}

    // FnMut: The function itself is going to change over time pub fn edit_allF(&mut self, mut f: F) where F: FnMut(&mut String), {...}

    // Boxed closure type, usually used in threads, // allowing different fn to be sent to the same channel Box

    ## References
    

    &i32 // a reference &'a i32 // a reference with an explicit lifetime &'a mut i32 // a mutable reference with an explicit lifetime

    Box // is for single ownership. Rc // is for multiple ownership. Arc // is for multiple ownership, but threadsafe. Cell // is for “interior mutability” for Copy types; that is, when you need to mutate something behind a &T.

    ### Reference count
    
    *Single thread use only: doesn't impl sync and send*
    
    - `Rc`: generic struct, like a garbage collector.  `(reference count, ptr to data)` When you clone an Rc, it just increments the count without copying the data; when it reaches 0 it drops its internal pointer.
    - `Rc::new(s)`: Turns into reference counted obj, & acts as a reference, usable with `.clone()`. S has to be immutable.
    
    // Make sure to specific the Rc type when a var is going to be reference counted
    s: Rc String // a generic type, acts as a reference to String
    
    ### RefCell: a mutable borrow
    
    *Single thread use only: doesn't impl sync and send*
    
    - Internally: guards the borrow checker, makes sure changes are correct.
    - Externally: pretends that it doesn't change. To the borrow checker, it mimics immutable obj.
    - `Rc<<RefCell<s>>` , `Rc::new(RefCell::new(s))`, `let ... = s.borrow_mut()` and lastly `drop(s)` to disable the guard.
    
    ## Threads
    
    - Main fn can terminate before new threads finish!
    

    use std::thread::*; use std::time::Duration;

    // Spinning up new thread fn foo() { // closure for new thread actions spawn( || { println!("This is the new channel"); }); println!("This is the initial thread"); // allows time for new thread to finish before quitting fn sleep(Duration::from_millis(1000)); }

    // Diff way to wait for threads to complete let mut children = Vec::new(); let child = thread::spawn(...); for child in children { child.join().expect("thread panic");

    - When you need to move **primitive** variables to be accessible inside threads, thanks to `Copy`:
    

    spawn( move || { println!("{}", n); });

    ### Arc, Mutex
    
    If `Copy` is not implemented for the var (e.g. moving a String btw threads), use:
    
    - `arc`: atomic reference count.
    - `mutex`: a guard on mutation, allows mutation when ppl have a `lock` on it
    - `lock()`: acquires the mutex's lock, ensuring its only held by 1 obj, returns Result.
    

    use std::sync::{Arc, Mutex}; fn foo () { let m = Arc::new(Mutex::new(String::from("xyz")));

    // Create a new arc mutex by copying original arc mutex // but really clone just increments the rc count let m2 = m.clone(); // use m2 in new thread spawn ( ... let mut s = m2.lock().unwrap(); ... )

    // use m in original thread let s = m.lock().unwrap(); }

    When to use Mutex in Arc?
    

    // In a multithread game engine, you might want to make an Arc. // The Mutexes protect the inner fields that are able to change (items). // while still allowing multiple threads to access id concurrently!

    struct Player {

    id: String,
    items: Mutex<Items>,
    

    }

    ### Channels
    
    - A function returning: `Sender<T>` and `Receiver<T>` endpoints, where T is type of msg to be transferred, allowing async communications between threads
    - `mpsc`: means Multi Producer Single Consumer. We can clone sender, but not receiver.
    - Drop(channel senders) will close the channel automatically
    - **Fns have to be Boxed** before sending across channel
    

    //Good pattern std::sync::mpsc::channel;

    fn foo() { let (ch_s, ch_r) = channel<...>();

    // channel that sends a done signal, instead of waiting let (done_s, done_r) = channel<()>();

    std::thread::spawn (move || loop { match chr.recv() { Ok() => {...} Err(_) => { done_s.send(()).unwrap() } } }

    // sending stuff through channels ch_s.send(...)... let ch_2 = ch_s.clone(); ch_2.send(...)...

    // Need to manually drop the channels or infinite loop occurs drop(ch_s); drop(ch_2);

    done_r.recv().ok(); }

    ### ThreadPools
    

    pub struct ThreadPool {

    ch_s: Option<mpsc::Sender<Box<Fn() + Send>>>,
    n: u32,
    ch_done: mpsc::Receiver<()>,
    

    }

    impl ThreadPool {

    pub fn new(n: u32) -> Self {
        let (ch_s, ch_r) = mpsc::channel();
        let a = Arc::new(Mutex::new(ch_r)); // multi receiver
        let (ch_done_s, ch_done) = mpsc::channel();
    
        for _ in 0..n {
            let a2 = a.clone();
            let ch_done_2 = ch_done_s.clone();
            // This thread will loop: waiting on the receiver
            // for the next job that it is going to do
            std::thread::spawn(move || loop {
                let m = a2.lock().unwrap();
                let f: Box<Fn() + Send> = match m.recv() {
                    Ok(f) => f,
                    Err(_) => {
                        ch_done_2.send(()).ok();
                        return;
                    }
                };
                // drop our hold on the mutex before we run f
                // otherwise only one fn can run at a time
                drop(m);
                f();
            });            
        }
    
        ThreadPool{ch_s:Some(ch_s) , n, ch_done}
    }
    
    pub fn run<F:Fn() + Send + 'static>(&self, f:F) {
        if let Some(ref ch_s) = self.ch_s {
            ch_s.send(Box::new(f)).unwrap();
        }
    }
    
    // consumes self at the end
    pub fn wait(mut self) {
        self.ch_s.take();  // drops our sender
        for _ in 0..self.n {
            self.ch_done.recv().unwrap(); // waits for n done messages to come back
        }
    }
    

    }

    fn main() { let tp = ThreadPool::new(n_of_threads); for something_i_want_n_times { tp.run(...) } tp.wait(); }

    ## Patterns
    
    ### Builder
    

    pub enum Property {

    Simple(&'static str, String), // e.g. x=5, y = 11
    Style(&'static str, String),  // like css styles, e.g. border: ...
    Transform(String),           
    

    }

    pub struct SvgTag {

    pub kind: &'static str,
    pub properties: Vec<Property>,
    

    }

    impl SvgTag {

    pub fn new(kind: &'static str) -> Self {
        SvgTag {
            kind,
            properties: Vec::new(),
        }
    }
    
    // Display: formats values, so we can use to_string() method on v
    // Takes mutable self, takes ownership of self, changes it, then returns self
    // fn that calls this fn loses access on it
    pub fn property<V: Display>(mut self, k: &'static str, v:V) -> Self {
        self.properties.push(Property::Simple(k, v.to_string()));
        self
    }
    
    pub fn style<V: Display>(mut self, k: &'static str, v:V) -> Self {
        self.properties.push(Property::Style(k, v.to_string()));
        self
    }
    
    // sets the x property
    pub fn x<V:Display>(self, v: V) -> Self {
        self.property("x", v)
    }
    
    pub fn y<V:Display>(self, v: V) -> Self {
        self.property("y", v)
    }
    

    }

    // So we can simply do: let a = SvgTag::new("svg").w("60px").h("80px");

    ### Defaults
    

    struct Foo {...}

    impl Default for Foo { fn default() -> Self { Foo { ..:.., } } } ... let f = Foo { ..Default:default()}

    ### Wrappers Traits
    
    If I want to compose structs that contain certain (different?) traits. Create a wrapper struct. *This is usually done with iterators etc.*
    

    pub struct TraitWrap {

    a: A,
    b: B,
    

    }

    impl TraitA for TraitWrap { fn ... }

    ## Macros
    
    ### Common Metavariables
    
    - `ident`: identifier, e.g. `x`, `foo`
    - `item`: item, e.g. `fn foo() {}`, `struct Bar`
    - `expr`: expression, e.g. `2+2`, `if x else y`, `f(42)`
    - May only be followed by one of: `=>`  `,` `;`
    - Expressions evaluate TO a value
    - `stmt`: single statement, e.g. `let x = 3`
    - May only be followed by one of: `=>`  `,` `;`
    - Statements return a value
    - `block`: block of code (stmts), e.g. `{let .. ; let ... return}`
    - `pat`: pattern, e.g. `Some(t)`, `(17, 'a')`, `_`
    - `path`: qualified name, e.g. `T::SpecialA`
    - `ty`: type, e.g. `i32`, `Vec`, `&T`
    - `tt`: single token tree, e.g. `()`, `[]`, or `{}`
    - `meta`: meta item in attrs, e.g. `cfg(attr = "...")`
    
    ### Declarative Macros
    
    Macros that work like match statements on your code snippets. It matches on illegal code, to replace them with legal Rust code.
    

    // This macro should be made avail whenever the crate // where the macro is defined, is brought into scope #[macro_export]

    //macro decl // name of macro macro_rules! vec { // similar to a match expression // if pattern matches, the following code executes

    //1. a () always encompasses the whole pattern //2. $(...) contains values that match the pattern within the parens for use within the replacement code //3. expr, a metavariable, will match any Rust expression //4. $x is now the name of the matched expression //5. , indicates that "," could appear after the code that matches the expression. //6. * means pattern can repeat, i.e. standard regular expression // So Vec![1,2,3] means 1 and 2 and 3 are respectively the $x

    ( $( $x:expr ),* ) => {
        {
            let mut temp_vec = Vec::new();
    

    // $()* is generated for each part that matches $()

            $(
                temp_vec.push($x);
            )*
            temp_vec
        }
    };
    

    }

    
    ### Macro refactoring
    
    Calling a macro within a macro is a good way to refactor the macro code
    

    // SvgTag::new("svg").child(SvgTag::new("rect").x(7).y(7).w(9).h(9)); // svg! { svg => {rect x=7, y=7, w=9, h=9} };

    // Step 1: builds the children // { svg => {rect x=7, y=7, w=9, h=9} } // $s $c

    ($s:ident => $($c:tt)*) => {
                //p matches with "rect"
        SvgTag::new(stringify!($s))
            $(.child(svg!$c))*   //1. adds the child, recursively calls itself to be able to add children
            //outer macros make all the changes, and then any inner macros in the result will then be evaluated
    };
    

    // Step 2/c: builds the properties of a single child // rect x=7, y=7, w=9, h=9

    ($s:ident $($p:ident = $v:expr),* ) => {
        SvgTag::new(stringify!($s))
            $(.$p($v))*
    };
    
    ### Procedural Macros
    
    Functions that operate on input code, outputs new code
    

    This package does procedural macros

    and can't be used for anything other than proc macros

    this runs before other packages at compile time

    [lib] proc_macro = true

    // In src/lib.rs use proc_macro;

    #[some_attribute] pub fn some_name(input: TokenStream) -> TokenStream { }

    ### Derive Macros
    
    **Good convention**: for structs, to create setter helper fn, e.g. `set_field1` `set_field2` .
    

    // using it #[derive(MyMacro)]

    // defining it #[proc_macro_derive(MyMacro)] pub fn mymacro_derive(input: TokenStream) -> TokenStream { let mut top = input.into_iter();

    let mut ttype: TokenTree = top.next().unwrap();
    

    format!(...).parse().unwrap() // parse ret. Result, which is unrwapped }

    // helper setter fns for struct fields // fn parse_row>(i: &mut I) -> Option {...}

    pub fn mymacro_derive ... { let mut row_iter = if let Some(TokenTree::Group(g)) = top.next() { g.stream().into_iter() } else { panic!(); };

    // next step: create rows Vec // next step: parse_row the rows into rows

    // Create a setter function per struct field let lines:String = rows.iter().map ( |r| { format!("fn set_{0}(&mut self, v:{1} {{

            self.{0} = v;
    

    }} \n", r.name, r.ttype)

    }).collect();
    

    // Create trait wrapper: "impl name { lines of code }" let res = format!(

        "impl {} {{
        {}
    

    }}", name, lines);

    eprintln!("Res == {}", res);

    res.parse().unwrap() }

    - `cargo expand`: expands macro code to be more readable. Install through `cargo install cargo-expand`
    
    ## Futures
    
    A Future: a mechanism (action) for having an obj you know will return a delayed single result, in the future.
    
    Poll: enum with variants `Pending` and `Ready<T>`
    
    Runtime/Exector: Rust doesn't complete promises, you need something to poll the future, i.e. an executor like block_on
    
    Think of futures are cheap threads, when you don't have as many threads. How it works is different though. Threads are run on separate processes. Futures are:
    
    - Obj with a function that will return if there is something it can't do, e.g. waiting on tcp , or file load
    - Hidden in a struct, which some other operator has to call to ask if it needs to do something
    - Like a Javascript promise: Returns something that you can call methods on; Easier to keep things in an asynchronous.
    - Is a Rust Library, not embedded in the language itself.
    - Zero cost abstraction: if you don't use it, it doesn't cost me to include it. (Conversely, green threads in Go do cost)
    - Async / Await (unstable) is here already (Jan 2020)
    
    ### Simple Future
    

    pub struct SimpleFuture {

    n: i32, // or whatever other return type upon completion
    

    }

    impl Future for SimpleFuture {

    type Output = i32;
    
    // Req function: attempt to resolve future to final value,
    // registering the current task for wakeup if value is not yet available
                // Pin dereferences to Self, guarantees we can still access ptrs to internal ptrs inside this obj
                                     // Poll is an enum: ready (result), pending
    fn poll(self: Pin<&mut Self>, _cx: &mut Context) -> Poll<Self::Output> {
        Poll::Ready(self.n)
    }
    

    }

    // to run the future, use an executor, e.g.: use futures::executer::block_on(); //block thread til future is complete block_on(SimpleFuture{n:10});

    ### Future Combinators
    
    Combinators are cheap bc only calling it takes up work, creating combinators are "lazy" operations. Combinators only wrap future in another one, and doesn't do anything until you call it.
    
    Important trait `FutureExt`:
    
    - `map` can change result type of future
    - `then` chains on a closure f for additional computation on top of future
    - `into_stream` turns future into many objects
    - `join` combines two futures into one
    
    // Oneshot Channel: allows async via two different threads
    // This si the equivalent of POLL, but multithreaded
    // f is a Future obj
    
    let (ch_s, ch_r) = oneshot::channel();
    block_on(f.map( move |n| ch_s.send(n+5) ));
    let result = block_on(ch_r).unwrap();
    
    ### Async Functions
    
    Async block resolves into an enum. The enum implements Future, and tracks the state of its own variables.
    
    `Await` must always be inside Async block to create a new state on the async enum. It adds state to the resulting future. (it doesn't actually await at the time we write it)
    

    // Don't have to create Future obj manually // Create a async function instead that auto handles futures

    pub async fn simple_future_fn(p:i32) -> i32 { ... }

    block_on(async move { let v = simple_future_fn(n).await; ch_s.send(v); });

    block_on(async move { let r = ch_r.await.unwrap(); ... });

    ### Stream
    
    A Stream (Reader) is a stream of results, like an `Iterator`, with a delay between each value.
    
    Streams look like Futures, but returns a Poll `Option<...>` rather than a enum of Ready(Result). Streams impl the Stream trait.
    
    `Ready(Some(thing))`: means that stream has more to ask for
    

    pub struct ReadStream { reader: A, buf:[u8;100], } impl Stream for ReadStream { type Item = String;

    // Acts like Iterator, to provide a streat of Results fn poll_next(self: Pin<&mut Self>, cx &mut Context) -> Poll> { let up = self.get_mut();

      let r = Pin::new(&mut up.reader)
      match r.poll_read(cx, &mut up.buf){
            Poll::Ready(Ok(len)) => Poll::Ready(Some(String::from_utf8_lossy(&up.buf[..len]).to_string()));
            Poll::Ready(Err(_e)) => Poll::Ready(None), // kind of hacky but ok
            Poll::Pending => Poll::Pending,
      }		
    

    } }

    ## Databases
    
    Crate: Diesel
    
    Handles databases operations, builder patterns to auto build db functions.
    
    Downloading Diesel: `cargo install diesel_cli --no-default-features --features postgres`
    
    1. Create `.env` file with database url
    2. `diesel setup` creates database, with folder `migrations` with up/down sql files in the initial setup migration.
    3. `psql -d dbname`  then `\d` to see empty db.
    4. `diesel migration generate create_initial_tables`
    5. Create SQL commands in newly migration `up` file, then
    6. `diesel migration run` runs the migrations (db schema changes)
    7. `diesel migration redo` reverts all applied migrations
    
    // to use schema.rs in a file:
    #[macro_use]    // use diesel macros across entire crate
    extern crate diesel;
    pub mod schema; // how it works https://diesel.rs/
    
    8. `cargo expand` shows us all the functions that are created by diesel macros.
    

    //Creating a DB connection in lib.rs based on .env setup pub fn create_connection() -> Result {

    dotenv::dotenv().ok();
    Ok(PgConnection::establish(&std::env::var("DATABASE_URL")?)?)
    

    }

    // models.rs use crate::schema::*;

    // Model declaration: be really careful with attrs ordering!! #[derive(Queryable, Debug)] pub struct User {

    pub id: i32,
    pub name: String,
    password: String,
    

    }

    impl User {

    pub fn verify_pass(&self, password: &str) -> bool {
        bcrypt::verify(password, &self.password).unwrap_or(false)
    }
    

    }

    // Helper structure to allow db to auto create userids #[derive(Insertable, Queryable)] #[table_name = "users"] pub struct NewUser<'a> {

    name: &'a str,
    password: String, // ok to lose the pointer here
    

    }

    pub fn new_user<'a>(name: &'a str, password: &str) -> NewUser<'a> {

    NewUser {
        name,
        password: bcrypt::hash(password, 7).unwrap()
    }
    

    }

    // Adding values to table let added: User = diesel::insert_into(users::table).values(&user).get_result(&conn)?;

    // Reading values from table let res = users::table.limit(10).load::(&conn)?;

    // DB inner joins let vals = table1::table

             .inner_join(table2::table)
             .inner_join(table3::table)
             .filter(table1::id.eq(id))
    

    .select((...)) // select

             .load::<NewStruct/>(&conn)?;
    
    ## Web Servers
    
    **Crate**: Rocket - framework for web services to build websites
    
    `rocket::ignite().launch()`:: creates rocket builder, then starts rocket server
    

    #![feature(proc_macro_hygiene, decl_macro)] #[macro_use] extern crate rocket; use rocket::response::{Responder, NamedFile};

    #[get("/")] fn root() -> Result, failure::Error> {

    NamedFile::open("site/static/index.html").map_err(|e| e.into())
    

    }

    // Enabling static file routes #[get("/")] fn static_file(path: PathBuf) -> Result, failure::Error> {

    let path = PathBuf::from("site/static").join(path);     // creates site/static/new_path
    NamedFile::open(path).map_err(|e| e.into())
    

    }

    #[post("/login", data="

    ")] //syntax: quote + fn login(dt: Form, db:DPool) -> Result, DoodleWebErr> {

    let ldform = dt.into_inner();
    let vals = users::table::filter(users::name.eq(ldform.name)).load::<User/>(&db.0)?;
    let user = vals.iter().next().ok_or(DoodleWebErr::UserDoesNotExistError)?;
    if ! user.verify_pass(&ldform.pass) {
        return Err(DoodleWebErr::PasswordError)
    }
    Ok("Password passed") // fine bc String impl Responder
    

    }

    fn main() {

    rocket::ignite()      //creates rocket builder
            .mount("/", routes![root, static_file])    // mounts route & fn
            .launch();    // starts rocket server, returns error on every case
    
    Custom errors & types in Response
    

    use failure_derive::Fail; // allows custom errors to be returned //response is the actual response being returned // getting response happens after we return it, friendly to be converted to futures. use rocket::response::{Responder, Response}; use rocket::Request;

        // status code, information that passed to client end for handling
    

    use rocket::http::{Status, ContentType}; use std::io::Cursor; // read seeker for our response

    #[derive(Fail, Debug)] pub enum CustomWebErr {

    #[fail(display = "IO Error{}", 0)]
    IOErr(std::io::Error),
    

    }

    // makes e.into() possible impl Fromstd::io::Error for CustomWebErr {

    fn from(e:std::io::Error) -> Self {
        CustomWebErr::IOErr(e)
    }
    

    }

    // implemented responder to be able to respond with custom error impl <'r> Responder<'r> for CustomWebErr {

    fn respond_to(self, _:&Request) -> rocket::response::Result<'r> {
        let res = Response::build()
                    .status(Status::InternalServerError)
                    .header(ContentType::Plain)
                    .sized_body(Cursor::new(format!("Error doing loading page: {}", self))).finalize(); //to get this we need to impl seekable
        Ok(res)
    }
    

    }

    Configure Rocket.toml
    

    [global.databases] doodlebase = {url = "postgres://acct:pw@localhost/dbname"}

    ### Sessions
    

    //in session.rs pub struct Session(Arc>>);

    impl Session {

    pub fn new() -> Self {
        Session(Arc::new(Mutex::new(HashMap::new())))
    }
    
    pub fn get(&self, k:u64) -> Option<User/> {
        self.0.lock().unwrap().get(&k).map(|u| u.clone())
    }
    

    }

    // in main.rs // pub main() let sess = session::Session::new();

    rocket::ignite()
            .mount("/", routes![...])
            .attach(DP::fairing())
            .manage(sess) // attaches session
            .launch();
    

    // Putting Session let sess_id = ss.put(user.clone()); cookies.add(Cookie::new("login", sess_id.to_string()));

    // Getting Session let login = cookies.get("login").ok_or(DoodleWebErr::NoCookie)?.value(); let user = st.get(login.parse().maperr(|| "DoodleWebErr::NoCookie")?)

           .ok_or(DoodleWebErr::NoSession)?;
    
    ### Static templates
    
    *With Maud: compile time templates*
    

    // pages that return Result Ok( html! { // a maud macro (DOCTYPE) head { meta charset = "utf-8" } body { ... } } )

    ## CLI
    

    Crate: clap

    use clap::{clap_app, crate_version};

    // Define the CLI commands let clap = clap_app!(cli_name =>

            (about:"About this CLi")
            (version: crate_version!())
            (author: "Your name here")
    

    // CLI with input args

            (@subcommand cmd_1 =>
                (@arg field_1:+required "Field 1 Prompt")
                (@arg field_2:-u +takes_value "Field 2 is optional")
            )
    

    // CLI with no args

            (@subcommand cmd_2 => )
        ).get_matches(); //reads input from cli, makes everything fit
    

    // Matching commands if let Some(ref sub) = clap.subcommand_matches("cmd_1") { // access value: sub.value_of("field_1").unwrap() } ```